Sandbox CCU Edition #2

Over ten dynamic days (from 25 Aug to 5 Sep 2025), Sandbox CCU Edition #2 brought together undergraduate students across disciplines at Techno India University. Under the co-design and facilitation of the rebalance institute and Elseplay, the experience invited participants to dive deep into real‐world urban challenges, prototype ideas, and refine concepts for a more sustainable, inclusive Kolkata.

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Overview

Dates: 25 August 2025 – 5 September 2025
Location: Techno India University, Kolkata
Partners: Elseplay; Techno India University
Focus: A ten-day immersive learning sprint where student teams reimagined Kolkata’s future—centred on sustainability, inclusion, innovation and social impact.

Over ten dynamic days (from 25 Aug to 5 Sep 2025), Sandbox CCU Edition #2 brought together undergraduate students across disciplines at Techno India University. Under the co-design and facilitation of the rebalance institute and Elseplay, the experience invited participants to dive deep into real-world urban challenges, prototype ideas, and refine concepts for a more sustainable, inclusive Kolkata.

The environment was intentionally collaborative and experiential—reflecting the rebalance institute’s approach of “fun + rigor, experiential, dialogic, reflective, modular”. Students engaged in workshops, design sprints, peer reflection sessions, prototyping labs, and a final open-house showcase to present their work.

Our Role & Approach

As the rebalance institute, we served as one of the designer-facilitator of this custom learning experience.

Key aspects include:

  • Co-creation with partners: working alongside Elseplay and Techno India University to design the curriculum, flow and outcomes.

  • Integrated themes: thematic anchors included sustainability (environmental + human), social innovation and responsible leadership—aligned with our core pillars.

  • Learning design: the ten-day sprint was structured modularly, with phases for problem-framing, ideation, prototyping, feedback/iteration and public presentation. The tone was energetic yet reflective, inviting students to think deeply about urban futures while also enabling playful creativity.

  • Outcome-oriented: the experience ended with a Final Project Showcase & Open House (5 September) where student teams exhibited their prototypes and received peer, mentor and stakeholder feedback.

Impact & Highlights

  • Engaged a diverse cohort of students (from multiple disciplines) in a cross-cutting challenge to imagine better urban systems.

  • Generated a range of prototype solutions addressing themes such as public-space design, inclusive mobility, community-health frameworks and technology-enabled citizen participation.

  • The final day’s public open-house enabled students to present to peers, faculty and broader stakeholders, thereby amplifying reach and visibility.

  • The immersive nature of the programme, combined with real-world challenge-framing, reflected our belief that learning is most meaningful when it connects to lived systems and invites reflection and action.

Why This Programme Matters

  • It aligns with the rebalance institute’s north-star question of “How might learners engage to shape sustainable, inclusive futures?”

  • It illustrates our commitment to hands-on workshops, content curation and training (in this case, via a workshop-intensive sprint) in a modular and dialogic format.

  • It shows effective partnership (university + creative organisation + our institute), which we advocate as best-practice.

  • It offers measurable outcomes (student engagement, prototype development, stakeholder showcase) which feed into our success-metrics framework (participation, engagement, learning outcomes).